Astra

Changelog

Keep up with the newest additions to Astra.

  1. Flying Button

    Button that fires its thrusters on hover, lifts off on a WebGL smoke plume and lands back in its own cloud.

  2. Gradient ASCII

    Soft gradient glows drawn in ASCII characters that scramble under the cursor.

  3. Fluid Glass

    Same look with less than half the GPU work. On high refresh rate screens it also draws fewer frames while the glass is at rest.

  4. Acid Squares

    Rebuilt as a rolling field of glossy squares under two drifting colored lights, with square ripples, film grain and an intro that switches the squares on from the center.

  5. Ghost Fibers

    Rebuilt as layered ribbons of fine glowing fibers with soft depth of field, bright folds and new looks to pick from.

  6. Aero Shards

    Rebuilt as silk ribbons of thick glass shards that stream smoothly on layered depths, light up along their edges and soften into the distance. Adds a chrome finish, survey markers, a cursor that parts the shards, a light wave on click, presets and an edge fade.

  7. Blur Text

    Text can now zoom, tilt in 3D, pull into focus or drift in, starting from the middle, the end or at random. It can also loop, replay on hover or click, start in a second color and keep the hovered word sharp.

  8. Card Nav

    Rebuilt with a springy open, cards that rise, unfold or fade in, sliding link arrows, open on hover, a stacked layout for small screens and a light mode.

  9. Circular Text

    Fling the ring and it coasts back to its cruising speed, leans toward the cursor in 3D and can sit back like a planet’s orbit. Add an icon in the middle, an inner circle and natural spacing with gaps.

  10. Count Up

    Numbers can roll into place like an odometer, settle with a spring, shorten to 1.2K or 3.4M and replay on hover.

  11. Counter

    Rebuilt with springy rolling digits, motion blur and a spin-in intro. Formats currency, percentages, separators and locales, and digits slide in and out as the number grows or shrinks.

  12. CRT Warp

    Rebuilt as a real CRT that warms up into view, with true scanlines, phosphor masks, afterglow and bloom. The cursor bends the picture like a magnet, clicks flip the channel, and presets add amber, green and arcade looks.

  13. Curved Loop

    Text can now travel along a wave, a closed ring or a straight line, with outlined letters and an accent mark between repeats. Scrolling the page gives the loop a burst of speed that eases off.

  14. Decrypted Text

    Letters can now roll in like a flip board or brighten out of faint glyphs, with an accent color that settles as they decode. Text can loop, and hovering can scramble just the letters near the cursor.

  15. Depth Text

    The extrusion can now fade into the page, and the word presses in on hover and springs back. It can also float gently while idle.

  16. Echo Text

    Click the text to send out a burst of echoes, or let the echoes drift on their own or trail behind page scrolling. Echoes can also fade between two colors.

  17. Elastic Slider

    Rebuilt with smoother springs and a rubber-band pull at both ends. Adds vertical and pill styles, icons and values inside the track, ticks, a handle, centered fills, and keyboard and scroll control.

  18. Flowing Menu

    Rebuilt around one liquid band that glides and stretches between rows and leans toward the cursor, with an intro sweep. New capsule and slab shapes, an editorial layout, notes per row and keyboard support.

  19. Fold Text

    Letters can now open like blinds or flip over like cards, and fold away near the cursor as it passes. Looping text can hold as long as you like before folding back up.

  20. Fuzzy Text

    Text can now resolve out of heavy static when it first appears and tear into soft color fringes. The fuzz can follow the cursor, run all the time or fire in bursts on click.

  21. Glitch Text

    Pick from four glitch styles: sliced bands, a jittering color split, a scanning tear or swapped glyphs. Set how hard it glitches, add skew and flicker, and play short bursts on click.

  22. Gradient Waves

    Waves are now lit with soft light and shadow, rise from calm water on load, catch a light that follows the cursor and roll a swell in on click. Adds light direction, presets, a light mode and no dependencies.

  23. Image Trail

    The eight fixed variants are now one trail you can tune: size, timing, zoom, flash, drift, tilt, rotation and a stacking pile. Four presets recreate the favourite looks.

  24. Logo Loop

    Now draggable with a soft fade that works on any background and an intro. Adds wave, arc and 3D orbit paths, a center lens, dock-style magnify, stepping, labels and perspective tilt.

  25. Masked Heading

    Two new entrances, letters growing in one by one and a focus pull, plus a soft light that follows the cursor and brings back full color. Letters can also be drawn as thin strokes that the image fills as it arrives.

  26. Masonry

    Rebuilt with springy reflow, tiles that appear as you scroll, hover zoom, lift and tilt, captions, a lightbox and drag to reorder. Columns now follow the container and tiles keep each image's shape.

  27. Molten Metal

    The metal now ignites from its white-hot cores, the cursor heats the filaments it passes and clicks flare them white-hot. Adds filament width, haze, rotation and position controls, more colors, crisper fine detail, a richer light mode and no dependencies.

  28. Orbit Images

    Rebuilt with real depth, so photos pass behind and in front of whatever sits in the middle, and it now fits any container. Drag to spin it, click a photo to bring it forward, and style the tiles, shadows and path.

  29. Particle Text

    Text can now rain in, swirl into place or print behind a sweeping line, and particles can be drawn as squares or short strokes. Click to blow the particles apart and watch them spring back.

  30. Pill Nav

    Rebuilt with a smoother rising fill and rolling labels, a sliding active dot, a gliding pill option, a menu that folds in on small screens, and a light mode.

  31. Pixel Swap

    Rebuilt to be fast and seamless, with pixels that spring in from wherever the cursor enters and retreat the moment it leaves. New dot and spin styles and a pixel intro.

  32. Rotating Text

    Words can now flip, blur, zoom or drop in with a small bounce, rolling up or down. A highlight block smoothly resizes to fit each word and keeps the text readable on any color.

  33. Scrambled Text

    Letters near the cursor can now rise, blur or swell like a lens, and a click sends a scramble wave through the text. Works with any typeface without the layout jumping.

  34. Scroll Float

    Letters can now flip, scatter, blur or wave into place, by letter or by word, from above or below. Pick which go first and let them arrive in an accent color.

  35. Scroll Reveal

    Text can now reveal by word, letter or line, rising, flipping or popping into place, and light up in an accent color as it appears. It can also play once on entering view.

  36. Scroll Velocity

    Rows can lean and stretch with scroll speed, be grabbed and thrown with inertia, and alternate with outlined text. Set the text size, weight, color and spacing directly.

  37. Shuffle

    Letters can now flip like cards in 3D or spin in place with motion blur, and hovering can reshuffle just the letters near the cursor. Adds text and accent colors and a motion blur for sliding letters, and up or left shuffles no longer land on random symbols.

  38. Splash Cursor

    Strokes now flow unbroken with smoothly shifting colors, clicks burst into a real splash, and it rests when idle. New ink, smoke, lava and silk looks, a soft glow and a light theme.

  39. Split Flap Text

    Boards can now cascade from the right, from the middle or in random order, with a soft sheen across falling flaps and adjustable depth. A new minimal style drops the tiles and flips bare characters split by a hinge line.

  40. Split Text

    Text can now flip, pop, blur, skew or wave into place, loop, and replay on hover or click. Pieces can arrive in an accent color, and letters lift or ripple under the cursor.

  41. Strands

    Rebuilt to match the new Siri orb: spectral strands twist inside frosted glass and swell into one smooth bulge where they come together. It livens up with a voice, a click or the cursor.

  42. Stroke Text

    Outlines can now be dashed or dotted and keep flowing around the letters, and they redraw when hovered. Filled letters can also lift off the page with a soft offset shadow.

  43. Tech Text

    Click a letter to ripple the word, play a typed, assembled or font metrics intro, and show the font’s guide lines.

  44. Text Loop

    Add a second band that crosses the first in an X with a soft shadow, drag or fling the loop, and let page scrolling speed it up or reverse it. Letters can now be drawn as outlines.

  45. Text Pressure

    Click to send a ripple of pressure through the letters, and let the word keep rolling or breathing while the cursor is away. Letters can warm toward an accent color as they swell, and you can set how softly they follow.

  46. Text Type

    Pick a bar, block or underscore cursor that glides and blinks softly, and let letters fade, blur or rise in as they type. Add occasional typos that get corrected, or a fixed lead-in before rotating words.

  47. True Focus

    Mark the focused word with a box, an underline or a soft highlight, and let it scale up slightly. The frame can spring between words and visit them in random order.

  48. Variable Proximity

    Letters can now shift toward an accent color, grow and rise as the cursor gets close, and a gentle wave of weight runs through the text while idle. Adds a font size setting, and lines no longer rewrap while letters change weight.

  49. Warp Text

    Clicking now sends a shockwave through the text, and the lens can keep wandering across the words when the cursor leaves. Adds glass-like color fringing inside the lens, with smoother fringe edges in light and dark mode.

  50. Web Threads

    Threads now draw in one after another, the strand under the cursor lights up while the rest recede, and clicks send light into the pinch. Adds braids, a 3D twist, traveling pulses, rotation, soft ends, more threads and colors, and a cleaner light mode.

  51. Animated Content

    Now with blur-in, rotate, 3D tilt and soft wipe reveals, staggered children for lists and grids, scroll-linked progress, replay on scroll and a mount trigger.

  52. Antigravity

    Rebuilt with crisp, colorful particles that swirl into a ring with springy motion and streak when they move fast. Hold to charge and release to burst, plus presets, a liftoff intro and a light mode.

  53. Balatro

    Rebuilt on the same swirl with crisp pixels and no extra dependencies. The cursor now stirs the paint, clicks spin up whirlpools, and an intro spins it into place.

  54. Ballpit

    Rebuilt for smooth physics that handles thousands of balls, with soft modern finishes, and you can now grab, throw and blast them apart.

  55. Circular Gallery

    Rebuilt with crisp, smooth edges and no extra dependencies. Cards now open to the full image, respond to hover and the keyboard, and the gallery can drift, snap, fade and change shape.

  56. Click Spark

    Sharper sparks with new shapes, colors, gravity and glow. Bursts can now spill past small buttons, appear behind your content, and fire from code.

  57. Cursor Grid

    Rebuilt as a crisp, minimal grid with a soft spotlight, single cell or area highlights, tiles, dashed, dot and mark styles, clean click rings, an intro and a light mode.

  58. Dot Field

    Rebuilt around a smooth magnifying lens that stays under the cursor and zooms closer while you hold. New dot layouts, swirl and pinch lenses, and an intro that pulls into focus.

  59. Electric Border

    Rebuilt with layered lightning strands, sparks and a soft glow. The current races around the edge as it powers on, surges near the cursor and jolts around on click, and now works in light mode.

  60. Fade Content

    Now fades in out of focus, from washed-out gray, or through grain, mist and pixel blocks, with staggered children and scroll-linked fades in and out.

  61. Faulty Terminal

    Same terminal, now with phosphor glow, trails under the cursor, glitches on click, a cleaner light mode and new dot and character glyphs. Around 4x faster.

  62. Fluid Glass

    Rebuilt as a real glass object that bends your own text, image or video, with no 3D models or extra dependencies. Seven shapes that melt into each other on click, plus frost, tint, dispersion and shadows.

  63. Ghost Cursor

    Rebuilt as real drifting smoke that stays sharp on any screen, many times faster and with no extra dependencies. Clicks release a puff, and it works on light pages too.

  64. Gradient Blinds

    Same blinds with satin shading that turns with the light, a soft glow, a gentle sway and a cleaner light mode. A click sends a wave of light through them, with no extra dependencies.

  65. Gradual Blur

    Smoother blur with no visible steps, plus a fade to any color, a color boost, hover to clear, and a blur that hides itself at the ends of a scroll.

  66. Grainient

    Rebuilt with richer colors, flowing waves and no extra dependencies. Drag the colors around or click to swirl them, and try stripes, rings, crisp poster edges or a satin sheen.

  67. Grid Scan

    Rebuilt as a lit 3D room with crisp lines, a glossy floor and sparkling scan points, with no extra dependencies. The view shifts like a window as you move, and clicks send a ping across the walls.

  68. Letter Glitch

    Redesigned as a crisp, calm field of letters that glitch in color, now much lighter to run. The cursor scrambles nearby letters, a click tears through the rows, and fonts, spacing and character sets are all adjustable.

  69. Light Rays

    Rebuilt on the same rays with a glowing source, drifting haze and crisper shafts, at a fraction of the cost. The cursor now casts a soft shadow and clicks send a wave of light down the beam.

  70. Line Waves

    Rebuilt with crisp, smoothly flowing lines and a soft band of light that drifts through them. Adds presets, a cursor spotlight, click ripples and a light mode.

  71. Liquid Chrome

    Rebuilt as soft, glossy liquid chrome whose reflections follow the cursor, with a liquid wake and ripples on click. Adds presets, a light mode and a faster renderer.

  72. Liquid Ether

    Rebuilt with smoother, glowing swirls, a sweeping intro and puffs on click. Runs several times faster and adds presets and a light mode.

  73. Magic Bento

    Redesigned with animated artwork in every card, smoother cursor light and a click wave across the grid. Cards now take your own content, photos and links, with dark and light themes.

  74. Magic Rings

    Rebuilt from scratch and moved to Backgrounds, lighter and about three times faster, with crisper lines and glow. Rings can now ripple, breathe, spin or lean in 3D, react to hover and clicks, split into prism fringes, and work in light mode.

  75. Magnet

    Now moves on a real spring with a smooth pull at the edge of its range, and only the nearest magnet reacts when several overlap. Adds tilt, scale, axis locking and a movement cap.

  76. Magnet Lines

    Now a background that fills its container, with the square still available. Lines swing on springs, ripple out from the cursor and spin with each click, with new field modes, arrow and compass shapes, and a 3D tilt.

  77. Pixel Blast

    Same pixel clouds, now smoother and softer, with drift, shimmer, glow, an accent color, a blast intro and a cursor that lights pixels up. New shapes and a perspective floor, much faster, no dependencies.

  78. Prism

    Same glowing prism, now several times faster with no extra dependencies. It tilts toward the cursor, fades in, takes custom colors, and has a cleaner light mode and a working 3D rotation.

  79. Reflective Card

    Rebuilt as a satin metal card that reflects a looping video until you turn the camera on. It tilts toward the cursor, catches a sweeping light and comes in dark and light themes.

  80. Scanner

    Crisper glowing lines and a scan head with an afterglow trail, plus lines that part around the cursor, click pings, a power-on intro and a light mode.

  81. Side Rays

    Rebuilt with soft, shimmering light shafts that grow in from the corner and lean toward the cursor. Adds presets, side origins, drifting dust and a light mode.

  82. Soft Aurora

    The band now reaches toward a nearby cursor, clicks send a pulse of light along it, and it blooms in from a thin line. New presets, a tilt and a cleaner light mode, with no extra dependencies.

  83. Sticker Peel

    Rebuilt with a real curl, soft shadows and no extra dependencies. The edge nearest the cursor lifts, thrown stickers swing, slide and bounce, and there are gloss, matte and holographic finishes.

  84. Swarm Cursor

    Rebuilt as a liquid swarm that flows after the cursor, curls into eddies when you stop, pours around hovered buttons and splashes on click. No extra dependencies.

  85. Tilted Card

    Rebuilt with springy motion, glare, a soft shadow and floating depth layers, and no extra dependencies. Cards now flip to a back side, work with touch and phone tilt, and come with album, gallery and ticket demos.

  86. Topography

    Rebuilt as a 3D landscape of glowing contour lines that rises from a flat map, with land that lifts under the cursor, click pulses, optional survey markers and glitches, and a light mode.

  87. Flux Lines

    Glowing flux lines tracing a churning magnetic fluid.

  88. Aurora

    Rebuilt with smoother, richer color blending and a softer edge that never bands. It reaches gently toward the cursor, fades in on load, and can rise from the bottom or stack extra layers.

  89. Dither

    Rebuilt on the same waves with crisp pixels and no extra dependencies. New dither patterns, retro palettes, cursor trails and click ripples, and an intro that sharpens into place.

  90. Falling Text

    Rebuilt with smoother physics. Words or single letters knock each other loose as they fall, can be thrown and swept around, and fly back into place, with a new tiles style and light mode.

  91. Ferrofluid

    Rebuilt as a glossy ferrofluid sea with no extra dependencies. Swells of spikes roll across it, the cursor raises a crown and clicks send out a ring of spikes.

  92. Floating Lines

    Redrawn with crisp, finely glowing lines and no extra dependencies. The lines part smoothly around the cursor, curl when clicked, and come in dotted and dashed styles with a clean ink light mode.

  93. Galaxy

    Rebuilt with no extra dependencies. Stars now glide away from the cursor, a click jumps to warp speed and it arrives from hyperspace. New star colors, flares, depth and a cleaner light mode.

  94. Light Pillar

    Rebuilt to run about four times faster with the same look. It now ignites on load, follows the cursor, surges on click and has a soft glow, presets and more controls.

  95. Light Tunnel

    Redesigned with fine glowing fibres and comet-like pulses, and no extra dependencies. The cursor steers the tunnel, a click sends a ring of light down it, and light mode draws it in ink.

  96. Lightfall

    Rebuilt with crisp, steady streaks and round glowing heads. The light now warps in on load, bends around the cursor and stretches into warp trails while you hold.

  97. Orb

    Rebuilt with a crisper, more luminous ring that reaches toward the cursor and lights up where you hover. It pulses on click, powers on with an intro, and can tilt in 3D with custom colors, size and glow.

  98. Particles

    Rebuilt with the same floating motion, now crisp and far faster with thousands of particles. New shapes, glow, twinkle, bokeh, constellation lines, drifting and cursor effects.

  99. Pixel Card

    Rebuilt with crisp pixels and a glowing reveal wave that can start from the cursor. It can run on hover, click or always on, with an edge fade that keeps card content readable.

  100. Prismatic Burst

    Runs up to four times faster with the same look, and adds spirals, flowing color and finer control over the rays. The burst now ignites on load, leans toward the cursor and sends a wave of light outward on click.

  101. Shape Grid

    Rebuilt with eight cell shapes, a glowing cursor trail and click ripples. The grid can now tilt into perspective and light up in rainbow colors.

  102. Silk

    Rebuilt on the same folds with deeper shading, glossy satin highlights and a soft glow. The light follows the cursor, clicks ripple through the fabric, and the folds rise in on load.

  103. Waves

    Rebuilt with perfectly smooth, crisp lines. They bend around the cursor and spring back, part in a soft ripple on click, and now come dashed, rotated or in light mode, with an intro.

  104. Animated List

    Rebuilt so rows spring in from the edge they scroll in from and the selection glides between them. Rows can now show icons, images and labels, in both themes.

  105. Beams

    Rebuilt with brighter, glowing glints, a light that follows the cursor, a light theme and simpler controls, with no 3D library needed.

  106. Card Swap

    Rebuilt with springy swaps you can drag or fling, depth that follows the cursor, cleaner cards in both themes and a layout that fits any container.

  107. Chroma Grid

    Redesigned with responsive cards in both themes, a smoother color spotlight and borders that light up near the cursor.

  108. Cubes

    Rebuilt with springy cubes that face the cursor, spin when you sweep past and ripple on click, plus new edge styles, shading and depth.

  109. Dark Veil

    Now reacts to the cursor, with a soft glow, any color and new shapes. Faster, and refined in light mode.

  110. Dot Grid

    Rebuilt with springy physics, so the dots wobble back, streak as they move and pass ripples to their neighbours.

  111. Folder

    Rebuilt from scratch. It can now also lie flat and open like a book, in solid, glass or matte, and its pages rise under the cursor.

  112. Glare Hover

    Rebuilt with a more realistic glare that follows the cursor direction, a glinting edge and new shapes and modes.

  113. Glass Surface

    Turn any SVG logo into glass, and get real refraction in Safari and Firefox by passing in the image behind it. The new demo glass follows your cursor and can be dragged.

  114. Gooey Nav

    Rebuilt so the active pill melts into droplets that flow to the new item, with a light theme, icons and sizes.

  115. Lightning

    Rebuilt with cleaner bolts that loop seamlessly, more options, a light mode, and strikes that land where you click.

  116. Meta Balls

    Rebuilt without dependencies. Blobs now cling, stretch and wobble as they merge, the cursor pushes through them, clicks splash them apart, and there are new outline, contour and lava lamp styles.

  117. Metallic Paint

    Rebuilt as liquid metal with reflections that bend around the edges. It now paints text as well as logos, tilts with the cursor and pours in on load.

  118. Model Viewer

    Rebuilt with automatic framing, studio lighting, momentum dragging, intros and many new options. New demo models.

  119. Pixel Snow

    Rebuilt with crisp pixel-art flakes in layers of depth, a soft glow, wind and cursor play, snow that can pile up, and a light mode.

  120. Pixel Trail

    The same fluid trail, now crisp and glossy, with visible pixels, depth and glow. New options add color shifts, drips, sparkle, click bursts, dither and image reveals.

  121. Plasma

    Rebuilt as soft folds of satin light with bright highlights, a cursor that turns them in 3D and a new light mode.

  122. Plasma Wave

    Smoother, faster plasma with soft glow, white-hot cores and a cursor that stirs it, plus a new light mode.

  123. Profile Card

    Redesigned in the Carousel style, with smoother tilt, a light theme and holo that shows only through the pattern.

  124. Radar

    Rebuilt as a detailed radar scope with a glowing sweep, contacts that ping and fade, a sonar mode and a tilted floor view.

  125. Ribbons

    Smoother, crisper ribbons that move the same at any frame rate. New shapes, a rolling wave, soft edges and more control over how they follow the cursor.

  126. Ripple Grid

    Rebuilt with crisp lines, real traveling waves from the cursor and clicks, dot and cross styles, and a perspective floor.

  127. Scroll Stack

    Rebuilt with native pinning that never jitters, its own smooth scrolling, snapping and new depth styles. The demo is now a minimal photo deck with presets.

  128. Specular Button

    Rebuilt with a crisp glass edge whose light glides around the rim toward the cursor, rests softly when idle and flashes on press.

  129. Stepper

    Redesigned with a frosted panel in both themes and smoother transitions. Steps can now show titles, descriptions and icons, with dot, bar and vertical layouts.

  130. Target Cursor

    Rebuilt without dependencies. The brackets now follow rounded corners, react to clicks, show labels and can stay inside one area.

  131. Text Cursor

    Rebuilt with a smoother trail that pops in, tapers and pulls back when you stop, plus chain and ribbon modes.

  132. Acid Squares

    Crisp glass edges, travelling rings of light and twinkling squares, plus a clean light mode.

  133. Carousel

    Rebuilt with momentum swiping, five transitions, photo cards, an autoplay timer and a cleaner frame in both themes.

  134. Elastic Mesh

    Rebuilt as inflated, squishy type and logos that dent, stretch and snap back with a jiggle.

  135. Flying Posters

    Rebuilt so it only scrolls when you use it, with optional columns and a camera you can pull back or push in.

  136. Ghost Fibers

    Sharper fibers with crisp cores and a cleaner glow, plus a light mode that matches the dark one.

  137. Glass Icons

    Rebuilt with real liquid glass that bends light at its edges, a smooth entrance, new card styles and presets.

  138. Glow Cursor

    Rebuilt as light that pours from the cursor and drifts softly as it fades, with a burst on click and a light mode.

  139. Halftone Reveal

    Rebuilt as a print on the page in mono, duotone or full color, with dots that swell into the photo.

  140. Infinite Menu

    Rebuilt to be lighter, with more ways to shape the tiles, autoplay, keyboard support and click to select.

  141. Iridescence

    Rebuilt with full control over color, folds and motion, a liquid stir under the cursor, a swirl on click and presets.

  142. Laser Flow

    Rebuilt as a waterfall of light that lands on your content, pours over its corners and can reveal your UI around the cursor.

  143. Shape Blur

    Rebuilt as a real lens blur that follows the cursor. Use any SVG or PNG as the shape, or switch to focus mode.

  144. Sliced Waves

    Rebuilt as waves of light sliced into glowing bars, seen in depth with a focus that follows the cursor.

  145. Threads

    Rebuilt to run several times faster, with presets, much more control over the threads and a cursor that parts them.

  146. Holo Card

    Collectible trading card with a real holographic foil and glitter that sparkles as it tilts.

  147. ASCII Text

    Rebuilt so the layers never slip apart on load, with a scramble on hover, click ripples and custom characters.

  148. Blob Cursor

    Rebuilt as a smooth 3D liquid that stretches as it moves, with new looks, drips and a splashy click burst.

  149. Bounce Cards

    Rebuilt on springs, so hovering no longer flickers. The fan is easier to shape and cards can now be clicked.

  150. Crosshair

    Rebuilt from scratch. It frames what you hover with measuring brackets, with new line styles and a click pulse.

  151. Decay Card

    Rebuilt to run smoother. The decay now shows at normal speeds, spreads evenly and frays gently when idle.

  152. Dock

    Rebuilt with smoother magnification, a right-click menu, badges, auto hide and placement on any edge.

  153. Gradient Text

    Rebuilt with new flow and conic styles, a soft glow and colors that drift toward the cursor.

  154. Grid Distortion

    Rebuilt to be lighter. Images no longer stretch, and new modes range from crisp blocks to a liquid warp.

  155. Grid Motion

    Rebuilt to fit its container, with drift, parallax, a 3D tilt and a spotlight that follows the cursor.

  156. Hyperspeed

    Rebuilt with a real glow and a transparent background. Every part of the road and lights is now customizable.

  157. Lanyard

    Rebuilt with no setup needed. Pass any image and the card swings with real momentum and flips on click.

  158. Noise

    Rebuilt to be much lighter, with film dust, scratches, scanlines and flicker for a real film look.

  159. Pixel Transition

    Rebuilt to stay smooth on quick hovers, with new reveal patterns, pixel shapes and a choppy retro mode.

  160. Shiny Text

    Rebuilt with more control over the shine, a travelling glow and new ways to play it, like on hover or scroll.

  161. Spotlight Card

    Rebuilt with a smoother light that follows the cursor, glows along the edge and can be shared across a grid.

  162. Stack

    Rebuilt so cards never jump mid-drag. Throws carry momentum, with four new layouts and keyboard support.

  163. Star Border

    Rebuilt from scratch. The star glides evenly around any shape with a soft trail, hover laps and a click pulse.

  164. Crystalized Ball

    A glass ball with a crackling electric rim and glowing dust that swirls with the cursor.

  165. Shape Waves

    Centered text cutouts using actual glyph bounds.

  166. Pattern Waves

    A lit halftone surface of dots, lines or glyphs that moves like draped silk.

  167. Circular Carousel

    A 3D ring of images with bendable cards, momentum drag, snapping and click to focus.

  168. Electric Logo

    Added an onRender callback for capturing live frames and reflection effects.

  169. Micro Slats

    A wall of tiny slats that becomes a rolling sea in perspective, with glinting crests.

  170. Flex Carousel

    An infinite image row that flows through invisible liquid glass at its edges.

  171. Electric Logo

    Turns any logo into a living lightning outline, with arcs that leap off its edges.

  172. Tech Text

    A wordmark whose letters turn into dashed vector paths under the cursor.

  173. Dither Veil

    A 1-bit dithered photo the cursor burns through to full colour, knitting back cell by cell.

  174. Shredder

    A list with a paper shredder at the bottom that cuts dragged rows into curling strips.

  175. Paper Crumple

    An image that crumples into a textured 3D sheet while you hold and drag it.

  176. Flip Card

    Two-faced card that flips in 3D on a click, drag or flick and settles on a spring.

  177. Tear Ticket

    Ticket whose perforated stub tears off by hand, fibre by fibre, and drops away.

  178. Micro

    A new category of small, satisfying interactions: switches, buttons, sliders, toasts, menus, loaders and more.

  179. Shape Waves

    A field of triangles, circles and squares that brighten and grow along rolling waves.